
There’s an invisible, unspoken thread of sadness that underlies us all. I think sadness is a theme that is abundant in our real world. To experience the grief layered in their music. It is soulful, melancholic, and yearning for a better world. It is about a community of people using the historical and traditional method of music to forge a bond between hearts. For a game that builds towards an eventual community, this is what the game is about. To fill the absence of this noise, Kentucky Route Zero interjects with moments of vocal music. However, the game also uses music in a different way as well. Each scene is filled with ambient noise-white noise, and its music fits the almost-nihilistic tone of the story too well. One thing that the game does, more than anything else, is incorporate music well. Cardboard Computer developer Elliot once told players that the game was about tragedy, and in many ways, the tone, characters, and settings help enhance that. The whole time I played Kentucky Route Zero, I felt like I was slowly sliding down a hill to a point of no return. Conway doesn’t matter to the plot anymore-there is no plot. By the end of the game, you have built your community of characters. So, what you do with your time instead is fall in love with the characters.

Your decisions don’t really matter, not until the end. After researching people’s decisions on the Internet, each significant junction that you feel could change the story is in fact, fixed.

So why then, do we have the option to make decisions? Well because developer Cardboard Computer wants you to feel as if you have the illusion of choice. The medium is used, instead, to divulge background information on characters and hone its themes even further. However, even though the game presents you with choices in dialogue, your decisions don’t really matter. Kentucky Route Zero is a point-and-click adventure-driven dialogue game about a man named Conway who was hired to deliver a package. Yet, sitting down with Kentucky Route Zero and getting lost in its map, running around sometimes aimlessly as different characters, and the unsettling magical realism of the game sucked me in. Despite being a creative writing major, I’m not really a story-driven gamer. I picked Kentucky Route Zero for the long game in class, and I kind of fell in love with it.
